Anton-s Opengl 4 Tutorials Books Pdf File Today
// Create and compile the fragment shader GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader);
// Use the program and draw a triangle while (!glfwWindowShouldClose(window)) { glClearColor(0.2f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); Anton-s OpenGL 4 Tutorials books pdf file
glUseProgram(program); glDrawArrays(GL_TRIANGLES, 0, 3); // Create and compile the fragment shader GLuint
// Create and compile the vertex shader GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); GLFWwindow* window = glfwCreateWindow(800
GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL 4 Tutorial", NULL, NULL); if (!window) { glfwTerminate(); return -1; }