void TryWallJump() if (isWalled) WallJump();
void Update() isWalled)) TryWallJump();
if (Input.GetButtonDown("Fire2") && isGrounded) StartCoroutine(Vault()); fe parkour script
// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f; void TryWallJump() if (isWalled) WallJump()
void Start() rb = GetComponent<Rigidbody>(); void Update() isWalled)) TryWallJump()
// Raycast to detect walls and ground isGrounded = IsGrounded(); isWalled = IsWalled();
bool IsGrounded() // Raycast down from center of player return Physics.Raycast(transform.position, Vector3.down, 1.1f);