GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


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Gives you a window and OpenGL context with just two function calls
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Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
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Support for multiple windows, multiple monitors, high-DPI and gamma ramps
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Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
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Comes with a tutorial, guides and reference documentation, examples and test programs
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Open Source with an OSI-certified license allowing commercial use
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Access to native objects and compile-time options for platform specific features
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Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

Scratchmitedu-projects-editor-tutorial-getstarted Site

To begin, navigate to the Scratch MIT Edu website and click on the "Join Scratch" button. Fill out the registration form with your email address, username, and password. Once you have created an account, you will be able to access the Scratch editor and start creating your own projects.

Once you have created your project, you can test it by clicking on the button. This will run your project and allow you to see how it works. You can also share your project with others by clicking on the Share button. This will allow others to view and remix your project. scratchmitedu-projects-editor-tutorial-getstarted

Sprites are the characters or objects that will appear on the stage. You can add sprites from the panel or create your own using the Paint editor. You can also add backgrounds, sounds, and other media to your project. To begin, navigate to the Scratch MIT Edu

To create a new project, click on the "File" menu and select "New Project." Choose a project name, and select a template or start from scratch. You can also add a description and tags to your project to make it easier to find later. Once you have created your project, you can

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.