: This script should be placed in a LocalScript or Script inside the ServerScriptService, depending on your needs. For simplicity and to avoid potential security issues, game logic that doesn't require local player interaction should typically go on the server.
-- Functions local function spawnToilet() local newToilet = toilet:Clone() newToilet.Parent = workspace newToilet:SetPrimaryPartCFrame(CFrame.Random) end
-- Player Event Connection game.ReplicatedStorage.ToiletSpawnEvent.OnServerEvent:Connect(spawnToilet) super toilet brawl script 2023 roblox infinit better
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService")
-- Configuration local toiletName = "Super Toilet" local projectileName = "Toilet Paper" : This script should be placed in a
-- Game Logic RunService.RenderStepped:Connect(function() -- Simple example movement; replace with your own for _, toilet in pairs(workspace:GetDescendants()) do if toilet.Name == toiletName then if toilet:FindFirstChild("Body") then if Players.LocalPlayer.Character then local direction = (Players.LocalPlayer.Character.HumanoidRootPart.Position - toilet.Body.Position).Unit toilet.Body.CFrame = CFrame.lookAt(toilet.Body.Position, toilet.Body.Position + direction) end end end end end)
-- Toilet Character Setup local toilet = ReplicatedStorage:FindFirstChild(toiletName) if not toilet then toilet = Instance.new("Model") toilet.Name = toiletName toilet:Archivable = true toilet.Parent = ReplicatedStorage local toiletBody = Instance.new("Part") toiletBody.Name = "Body" toiletBody.Size = Vector3.new(2, 2, 2) toiletBody.Parent = toilet end replace with your own for _
local function shootProjectile(toilet) local newProjectile = projectile:Clone() newProjectile.Parent = workspace newProjectile.CFrame = toilet.Body.CFrame newProjectile.Velocity = (toilet.Body.Position - Vector3.new(0,0,0)).Unit * 10 end